Immerse: music therapy in a shared 3D space
We’re building a browser-based space where you and your clients share instruments, spatial audio, and calm environments. It runs on WebXR, works on Quest headsets, and needs no headset at all. It isn’t finished yet; waitlist members will be invited to early access first.

What we're building
Built on WebXR, so it runs in the browser with nothing to install
Sessions in 3D spaces
Hold individual or group sessions in 3D environments designed around therapeutic goals.
Shared instruments
Play together on a shared piano, drums, and xylophone, synchronized in real time.
Custom avatars
3D avatars with 40+ customization options, so clients can arrive as themselves.
Calm environments
A sunset beach, a forest clearing, a mountain vista, a quiet garden.
Controlled social spaces
Contained spaces for clients working through social anxiety or trauma, where exposure can be gradual and adjustable.
Spatial audio
Sound comes from where avatars and instruments are, so a shared room sounds like one.
Why we're building it
Some clients need a different kind of room than a video call can offer
A different setting for clients who find clinical rooms difficult
Another way in for clients who disengage over flat video
Real-world scenarios practiced in a controlled, adjustable space
Playing music together at a distance, in the same virtual room
Runs in the browser over WebXR, no install and no headset required
Works on Meta Quest headsets when full immersion helps
Spatial audio throughout
Built on the same HIPAA-compliant, encrypted infrastructure as our video sessions
Where it will run
The browser is the baseline; a headset deepens it
The primary headset, with the full feature set
Supported, with slightly reduced graphics quality
WebXR-compatible browsers such as Chrome and Edge. No headset required.
Where we expect it to help
The use cases guiding what we build first
Gradual, controlled exposure work, with coping strategies practiced in adjustable scenarios.
Clients on the autism spectrum practice interaction, eye contact, and conversation in a low-pressure space.
Non-verbal clients explore self-expression through shared instruments and music-making.
Visual and auditory input can be tuned for clients with sensory processing differences.
How a session will run
The plan, once Immerse ships
Book an Immerse session like any other appointment. Clients receive setup instructions.
Clients join your private room from a Quest headset or a WebXR browser; no headset is needed. Avatar and environment are adjustable.
Shared instruments, spatial audio, and the environment are there to serve the session's goals, not to be the point.
We’re building Immerse now
Join the waitlist and you’ll be among the first we invite when early access opens.